Behemoth Raid Guide: Master the 16-Player Challenge

Introduction to Behemoth Raid

Overview of the Behemoth Challenge

The Behemoth raid, featuring the formidable Storm Commander, stands as a unique challenge in the game as the only 16-player raid available. This distinctive feature immediately sets it apart from other raid content, requiring more coordination and teamwork than standard encounters. In this article, we will provide a comprehensive breakdown of this challenging raid, equipping players with the knowledge needed to overcome the Storm Commander efficiently.

Essential Preparations

Before engaging the Behemoth, proper preparation is crucial for success. We recommend bringing several key items to maximize effectiveness:

  • Elemental potions to mitigate incoming damage
  • Movement speed items to enhance positioning capabilities
  • Stimulants such as Atro to boost combat performance
  • Dark grenades for additional damage opportunities

These consumables will significantly improve survival chances and damage output throughout the encounter, particularly during critical phases.

Raid Structure and Resurrection Mechanics

Unlike traditional raids, Behemoth features a unique resurrection system that allows for eight resurrections shared among the raid group. This mechanic fundamentally changes the approach to the encounter. While in previous versions of the raid, players needed to defeat the four guardian entities to extend the fight timer, the current meta has evolved. Now, even if players are slower in their execution, the generous resurrection allowance means a wipe isn’t necessarily the end of the attempt.

Initial Engagement Strategy

When first entering the raid instance, patience is key. We advise waiting momentarily at the beginning of the encounter, as the Behemoth initiates combat with a powerful pushback mechanic that can disrupt positioning and potentially cause early casualties. This brief pause allows the team to properly prepare for the opening sequence and establish optimal positioning before fully engaging with the Storm Commander.

Gate Structure

The Behemoth raid is divided into distinct sections known as gates, each presenting unique mechanics and challenges. Our strategy will address these gates individually, beginning with Gate 1 in the next chapter, followed by the more complex mechanics of Gate 2 in the final section of this guide.

Gate 1 Strategy and Mechanics

 

Breaking the Body: Primary Objective

In Gate 1, our primary focus is breaking the Behemoth’s body as quickly as possible. This strategic approach is crucial as breaking the body triggers a vulnerability phase that allows for substantial damage output. We must direct all damage toward the body initially, deliberately avoiding the wings. The body’s damage status can be monitored by hovering over it, displaying a percentage that indicates progress toward the 100% destruction threshold.

First Vulnerability Phase

Once the body reaches 100% damage, the Behemoth will complete its current animation sequence before descending to the floor. At this point, the raid encounters the first major mechanical shift – the boss will display three distinct breakable parts: the head and both wings. Our strategy prioritizes destroying both wings sequentially, as this creates the optimal damage opportunity.

When both wings are successfully broken, the Behemoth will collapse completely, making its head vulnerable. This presents the most significant damage window in Gate 1, accompanied by a substantial damage amplification buff. For properly geared damage dealers, this phase can result in damage numbers reaching the billions – a critical opportunity that must be maximized through pre-buffing and coordinated burst damage.

Tornado Mechanics

After the first break phase and subsequent cutscene, the encounter introduces a new mechanic: tornado lines. These linear patterns will appear on the ground and summon tornadoes that must be managed by the raid team. Each player who intercepts a tornado receives a debuff, creating a rotation requirement among raid members.

This mechanic requires careful timing, as collecting a tornado too quickly after absorbing a previous one results in a shock effect that can potentially be fatal. The raid must establish a clear rotation to ensure tornadoes are consistently collected while preventing individual players from suffering multiple debuff stacks.

Stagger Check and Second Vulnerability

Following the tornado phase, the Behemoth enters a stagger check that, when successfully completed, provides another opportunity to target the head. This represents another significant damage window that should be prepared for with pre-buffing and coordinated burst damage.

The cycle then repeats with another wing break phase, providing a third opportunity for focused damage on the head. With proper execution of these mechanics and damage phases, the raid should be able to defeat the Gate 1 boss efficiently.

Resurrection Management

While the guardian entities on the periphery of the arena can be engaged by specific team members if needed, our strategy focuses on direct damage to the Behemoth. The eight available resurrections provide a safety net if players fall during the encounter, but optimal execution should minimize their use to preserve resources for Gate 2.

This straightforward approach to Gate 1 establishes the foundation for the more complex mechanics awaiting in Gate 2, which will be detailed in the next chapter of this guide.

Gate 2 Strategy and Advanced Mechanics

 

Transitioning to Gate 2

After successfully navigating Gate 1, we now face the more challenging Gate 2 of the Behemoth raid. While the fundamental mechanics remain similar to the first gate, Gate 2 introduces several advanced mechanics that require heightened awareness and coordination. The Storm Commander shifts to water-based attacks in this phase, adding complexity to the encounter through elemental interactions that can quickly overwhelm unprepared raiders.

Water Stack Mechanic

The defining new mechanic in Gate 2 is the water stack system. When players are struck by the Behemoth’s water-based attacks or stand in water pools summoned by the dragon, they receive a water stack debuff, visible as an icon above their character. This mechanic operates on a raid-wide counter system – if too many players accumulate water stacks simultaneously, the Behemoth will trigger special mechanics that significantly complicate the encounter.

Strategic dodging becomes paramount in this phase. Our recommendation is to maintain heightened awareness of ground effects and telegraphed water attacks to minimize the accumulation of these stacks across the raid group.

Overcurrent: The Deadly Combination

Perhaps the most punishing mechanic in Gate 2 is the interaction between water stacks and electrical attacks. When a player with a water stack is struck by one of the Behemoth’s lightning abilities, they receive an “Overcurrent” debuff. This devastating status effect inflicts substantial damage over time for 30-90 seconds, rapidly depleting health and forcing excessive potion usage.

To mitigate this risk, we advise:

  • Prioritizing the removal of water stacks before lightning phases
  • Assigning specific positions to minimize exposure to both elements simultaneously
  • Utilizing shield abilities when overcurrent cannot be avoided

Water Stack Threshold Mechanics

When the raid accumulates too many water stacks (approximately 10 total), the Behemoth will trigger one of several special mechanics:

Alternating Safe Zones

One of the most common threshold mechanics features alternating safe zones. The arena will be divided into inner and outer rings, with one zone becoming dangerous while the other remains safe. These zones will alternate, requiring precise timing and movement to avoid damage. The pattern typically begins with the outer ring becoming dangerous first, followed by the inner ring, and continuing in this alternating pattern until the mechanic concludes.

Orb Projection

Another threshold mechanic involves the Behemoth projecting an orb in front of itself. When this occurs, positioning at the sides or behind the boss provides the safest locations. This mechanic is often followed by lightning strikes that must be avoided to prevent overcurrent debuffs.

190 Bar Transition: The Spike Mechanic

At approximately 190 health bars, the Behemoth initiates a critical phase transition featuring spike formations. This mechanic requires precise execution:

  1. The boss summons spikes around the arena that must be attacked
  2. Each spike can withstand exactly three hits before breaking
  3. When broken correctly, the spikes transform into spears that fly toward the Behemoth
  4. These spears contribute to a stagger check that, when successful, creates a significant damage opportunity

The key to this mechanic is controlled damage – attacking each spike exactly three times before moving to the next. Excessive damage will destroy the spikes completely rather than converting them to spears, potentially causing the stagger check to fail. If the raid fails this check, two large shields will appear on the sides of the arena, behind which players must take cover to survive.

Final Phase Mechanics

The final phase of Gate 2 introduces a sequence of positional mechanics that require precise movement:

  1. The encounter begins with a large frontal cone attack that must be avoided
  2. This is followed by a tail swipe that covers a wide area behind the Behemoth
  3. The Behemoth will then look either left or right, indicating its next attack direction
  4. The safe position is on the opposite side from where the Behemoth is looking
  5. After this directional attack, the Behemoth performs a powerful double slam that inflicts heavy damage

If the encounter extends further, the Behemoth will take flight and perform a diving kick attack that requires specific counter-timing to avoid. However, with proper execution of damage phases, most well-geared groups will defeat the boss before witnessing this mechanic.

Twister Mechanics

For groups with lower damage output, the Behemoth may initiate the advanced Twister mechanic. This complex sequence requires specific positioning based on party numbers:

  1. Players position themselves at clock positions (party number × 3 or +1), moving clockwise
  2. The Behemoth spreads its wings and summons linear patterns
  3. Support and melee players remain close to the boss
  4. Ranged players position at the outer edge of their assigned positions
  5. Players furthest from the center will receive tornado lines
  6. These lines must be directed toward players with purple bars above their characters to cleanse them

This mechanic requires careful timing, as collecting tornadoes too quickly results in the same shock effect described in Gate 1.

Advanced Red Mechanics

Two particularly challenging red mechanics may appear in extended encounters:

Wind and Lightning Twisters

This mechanic spawns both wind and lightning twisters throughout the arena. The strategy involves entering wind twisters just as the red warning line approaches the outer edge, which launches players into the air to avoid the floor slam. Alternatively, support ultimates and damage reduction abilities can be used to survive this mechanic.

Central Orb Pull

The most lethal of the red mechanics features a central orb that continuously pulls players toward the center while periodically pushing them outward with 20% force. Simultaneously, water waves sweep across the arena, threatening to knock players into dangerous zones. The key to surviving this mechanic is recognizing the alternating pattern of the waves and moving accordingly between safe spots.

Conclusion

Gate 2 of the Behemoth raid represents the true test of a raid group’s coordination and awareness. While the fundamental strategy remains similar to Gate 1 – breaking parts to create vulnerability phases – the additional elemental interactions and positional requirements significantly increase the challenge. With proper execution of the strategies outlined in this article, even moderately geared groups can overcome this formidable encounter and claim their rewards from the Storm Commander.

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